By Associated Content, Sharon Tyler
Galaxy Games was a fun read. It was also a read that rang true on several levels. The ability of children to accept people for who they are, without focusing too heavily on what their race or background is, was realistic to me. As was the reactions of adults to aliens and to possibilities of change and the unknown come to their doorstep. Despite these large themes and the incredible tidbits about several different cultures, the main characters were still worried about the same things anyone in the target audience for Galaxy Games would be thinking about on a normal day. The typical cancers of school, friends, sibling, games, playing, getting through normal days are the major focus of most of the characters. It just made the book, and the characters that much more real to me, even though I am well out of the intended age range. The few black-and-white illustrations in the book helped me to picture the aliens the way the author intended, and did add another fun level to the story.
I recommend Galaxy Games for readers between none and twelve; some older teens and parents will enjoy the story as well. I think that many boys and some reluctant readers will find a lot to like in the story, and it might encourage them to keep reading. The realism of the characters makes the science fiction aspects of the story seem extremely plausible. The use of several cultures, and the importance of understanding and accepting more than your own culture, was an important part of the story that added something special. . . . As soon as I started reading it the story really got its hooks into me, or were those tentacles?
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